Wednesday, 26 November 2014

Woodland Preschool - Educational App for Preschoolers on iOS and Android

Here's my latest app offering.  it's an educational app in which young children can learn basic counting, colours, numbers and shapes.  There's an achievements page to collect stars which are awarded according to performance.  I've released as a paid app with no in-app purchases or ads.  I will be adding more mini-games which will be delivered as free updates to app users.

As a father of a young child, I have a lot of apps like this.  It's aimed at kids under 5 and you can get it here:

Woodland Preschool

Woodland Preschool

Sunday, 13 April 2014

Dragon Wing - My new android game.

Here's a little re-skin of a game I made.  Pretty simple, avoid obstacles and score points.  The iOS universal version is in the queue at the moment with a gamecenter leaderboard.  I thought I'd try and get some run-off popularity from game of thrones by going with a dragon theme.  I decided on the 8bit style as that's what I like (child of the 80s).  It's free anyway so give it a try.  There's also no iaps just some interstatial ads for monetization:

Dragon App

Dragon Wing for Android

Sunday, 23 March 2014

Mobile game design with a bird that isn't a flappy clone!

Here's a commissioned app that I have completer recently.  It's a simple, retro game in which you fly upwards past a range of obstacles.  It's a cross platform app available as an iOS universal download and also android.  Monetized through iAP on iOS and revmob on android.  Soaring Bird iOS universal  Android


Monday, 12 August 2013

Android workout and fitness app

I've just finished designing a fitness app for android, It's basically a guided workout that trains your whole body using a range of 100 exercises.  I made a bunch of animations to help the user perform the moves correctly.

I have used insanity workout and p90x and they are both great, so I decided to go for a similar intensity and pace.  Having tested the app, I'm satisfied that it achieves this.


I designed this workout app for android to run on html5 so I can also release it for iOS in the near future.

Tuesday, 12 March 2013

Sexy lady Ninja Illustrations

Here's a couple of vector ninja ladies I drew for a project.  I roughed out the poses in photoshop and took the sketches into illustrator to make the final image.


Wednesday, 6 March 2013

Cute Dinosaur Illustrations

I was just looking at the patterns on my son's clothes and I decided to make this...


Monday, 4 March 2013

10 Tips for Making Money from Stock Illustration


I've been contributing to istock for a while now.  I go through stages of putting stuff on there and not putting anything on for a while.  I've made some observations on how to keep a passive income trickling in from stock vector illustration :

1.  Keep Contributing

I've noticed that when I upload more, I get more downloads.  if I haven't put anything on for a while, my downloads drop off.  Keeping a steady trickle of work going on there seems to keep the downloads coming.

2.  Think Boring

The work that you like doing probably wont make the most money.  Think about where your images will be used and play to that audience.

3.  Think of a Niche

If you can find a topic that hasn't been covered much, then get in there and exploit it before everyone does.  My most popular file is this retro robot illustration, when I first put it on there, I was getting loads of downloads off it.  At the time, there weren't many similar files on there.  Now there's loads, and most of them are better so I'm not getting so many hits on it these days.  It's made me over $1600 so far though so I'm very happy with that file.

4.  Strength in numbers

If the quality of your work is good enough to consistently get accepted, then keep piling stuff on there.  The more work you have on in a variety of styles, the more chance you have of getting downloads.

5.  Cross Promote

Make sets of similar styled and themed images and link them to each other.  Make light boxes of bodies of similar images.  People often want a bunch of similar looking images for a campaign and will download a whole light box of images.

6.  Try different things

I will often try different styles just to experiment and to get some practice.  Sometimes they go down well and sometimes they don't, but it helps you stand out if you are trying new things.  You may come across something that turns out to be really popular.

7.  Take your time

If an image takes you minutes to make, then it will probable be easy for any graphic designer to make.  If someone can copy something and save the money then they probably will.  If you've made a detailed, precise illustration, then people will download it because it's too much of a hassle to do it themselves.  This circuit board illustration has made a nice profit, it was easy to do but it took a while.

8.  If it's no good, don't upload it

If you've taken your time making an illustration and it just isn't working out, just delete it.  There's no point putting it on and getting rejected, it brings down your approval rate (which you will been to become an exclusive contributor).  Just start a new image and learn from your mistakes.

9.  Be thick skinned

You will get plenty of rejections.  Don't worry about it.  It doesn't mean that your work isn't good, it means that it isn't suitable for stock.  Illustrations for clients and illustrations for stock are very different.

10.  Keep at it

Unless you get lucky, it takes a long time to build a portfolio that earns a decent income.  Then just when you are getting somewhere, your downloads will drop from 10 a day to 1 every 2 weeks and you won't have a clue why.  The earnings from stock illustration are very temperamental.